Texturepacker free
![texturepacker free texturepacker free](https://www.bytesin.com/software/media/screens/267270.jpg)
Next, you’ll need some images to make the sprite sheets. Expand the dropdown and select only the last four files ( main.m, AppDelegate.m, HelloWorldLayer.m, and IntroLayer.m), then click Check and finish the steps of the wizard. Just go to Edit\Refactor\Convert to Objective-C ARC. You are going to use ARC in this project, but by default the template isn’t set up to use ARC. Once you’ve got that installed, start up Xcode and make a new project with the iOS\cocos2d v 2.x\cocos2D iOS template, and name the project TextureFun. So first make sure that you have the latest “unstable” version of Cocos2D v2.x installed. Like I said, even though this is a Texture Packer tutorial, I wanted to show you an example of this working in an actual game, so we’ll be using Cocos2D for that. If you’re curious to learn more about Cocos2D, check out some of our other Cocos2D tutorials. If you are new to Cocos2D, you can still follow along with this Texture Packer tutorial, but there may be some missing gaps in your knowledge about Cocos2D itself as the focus will be on TexturePacker.
![texturepacker free texturepacker free](https://insmac.org/uploads/posts/2017-06/1496771876_texturepacker_03.png)
TEXTUREPACKER FREE HOW TO
This Texture Packer tutorial will show you how to use Texture Packer to create and optimize sprite sheets in your games, using a Cocos2D 2.X game as an example.Īlong the way, you’ll learn how to use pixel formats and Texture Packer wisely to make sure your games launch quickly, run smoothly, and use as little memory as possible – while still looking good!
![texturepacker free texturepacker free](https://felgo.com/wp-content/uploads/2016/04/TexturePacker-Screenshot.png)
When making 2D games, it’s important to combine your sprites into large images called sprite sheets, in order to get the best performance for your games.Īnd Texture Packer is a great tool that makes it extremely easy to generate these sprite sheets – with the click of a button.
TEXTUREPACKER FREE UPDATE
Update : Fully updated for Cocos2D 2.1-rc0a, Texture Packer 3.07, and Modern Objective-C style (original post by Ray Wenderlich, update by Tony Dahbura). Optimize texture usage with Texture Packer and Pixel Formats!